//****************************************************************************//
// BUT: Afficher une barre de scrolling personalisée et personalisable.       //
//  E : les images                                                            //
// COM: 100% compatible                                                       //
//****************************************************************************//

// VOICI LES VARIABLES MODIFIABLES

var whereLarg = 850; //Coordonnee X du placement du scroll
var whereHaut = -50; //Coordonnee Y du placement du scroll
var scrollH = 300; // Hauteur de la scrollbar

var upH = 18; // Hauteur de la up-arrow
var upW = 12; // Largeur de la up-arrow
var downH = 18; // Hauteur de la down-arrow
var downW = 12; // Largeur de la down-arrow
var dragH = 34; // Hauteur de la scrollbar (image)
var dragW = 20; // Largeur de la scrollbar
var speed = 4; // Vitesse de défilement


// ET C'EST FINI !!!


// Browser detection
var dom = document.getElementById ? true:false;
var nn4 = document.layers ? true:false;
var ie4 = document.all ? true:false;

var mouseY; // Mouse Y position onclick
var mouseX; // Mouse X position onclick

var clickUp = false; // If click on up-arrow
var clickDown = false; // If click on down-arrow
var clickDrag = false; // If click on scrollbar
var clickAbove = false; // If click above scrollbar
var clickBelow = false; // If click below scrollbar

var timer = setTimeout("",500); // Repeat variable
var upL; // Up-arrow X
var upT; // Up-arrow Y
var downL; // Down-arrow X
var downT; // Down-arrow Y
var dragL; // Scrollbar X
var dragT; // Scrollbar Y
var rulerL; // Ruler X
var rulerT; // Ruler Y
var contentT; // Content layer Y;
var contentH; // Content height
var contentClipH; // Content clip height
var scrollLength; // Number of pixels scrollbar should move
var startY; // Keeps track of offset between mouse and span

// Mousedown
function down(e){
        if((document.layers && e.which!=1) || (document.all && event.button!=1)) return true; // Enables the right mousebutton
        getMouse(e);
        startY = (mouseY - dragT);

        // If click on up-arrow
        if(mouseX >= upL && (mouseX <= (upL + upW)) && mouseY >= upT && (mouseY <= (upT + upH))){
                clickUp = true;
                return scrollUp();
        }
        // Else if click on down-arrow
        else if(mouseX >= downL && (mouseX <= (downL + downW)) && mouseY >= downT && (mouseY <= (downT + downH))){
                clickDown = true;
                return scrollDown();
        }
        // Else if click on scrollbar
        else if(mouseX >= dragL && (mouseX <= (dragL + dragW)) && mouseY >= dragT && (mouseY <= (dragT + dragH))){
                clickDrag = true;
                return false;
        }
        else if(mouseX >= dragL && (mouseX <= (dragL + dragW)) && mouseY >= rulerT && (mouseY <= (rulerT + scrollH))){
                // If click above drag
                if(mouseY < dragT){
                        clickAbove = true;
                        clickUp = true;
                        return scrollUp();
                }
                // Else click below drag
                else{
                        clickBelow = true;
                        clickDown = true;
                        return scrollDown();
                }
        }
        // If no scrolling is to take place
        else{
                return true;
        }
}

// Drag function
function move(e){
        if(clickDrag && contentH > contentClipH){
                getMouse(e);
                dragT = (mouseY - startY);

                if(dragT < (rulerT))
                        dragT = rulerT;
                if(dragT > (rulerT + scrollH - dragH))
                        dragT = (rulerT + scrollH - dragH);

                contentT = ((dragT - rulerT)*(1/scrollLength));
                contentT = eval('-' + contentT);

                moveTo();

                // So ie-pc doesn't select gifs
                if(ie4)
                        return false;
        }
}

function up(){
        clearTimeout(timer);
        // Resetting variables
        clickUp = false;
        clickDown = false;
        clickDrag = false;
        clickAbove = false;
        clickBelow = false;
        return true;
}

// Reads content layer top
function getT(){
        if(ie4)
                contentT = document.all.content.style.pixelTop;
        else if(nn4)
                contentT = document.contentClip.document.content.top;
        else if(dom)
                contentT = parseInt(document.getElementById("content").style.top);
}

// Reads mouse X and Y coordinates
function getMouse(e){
        if(ie4){
                mouseY = event.clientY + document.body.scrollTop;
                mouseX = event.clientX + document.body.scrollLeft;
        }
        else if(nn4 || dom){
                mouseY = e.pageY;
                mouseX = e.pageX;
        }
}

// Moves the layer
function moveTo(){
		if(ie4){
				document.all.content.style.top = contentT;
                //document.all.ruler.style.top = dragT;
                document.all.drag.style.top = dragT;
		}
        else if(nn4){
                document.contentClip.document.content.top = contentT;
                //document.ruler.top = dragT;
                document.drag.top = dragT;
        }
        else if(dom){
				
                document.getElementById("content").style.top = contentT + "px";
				//document.getElementById("content").style.top = contentT + "px";
                document.getElementById("drag").style.top = dragT + "px";
               //document.getElementById("ruler").style.top = dragT + "px";
        }
}

// Scrolls up
function scrollUp(){
        getT();

        if(clickAbove){
                if(dragT <= (mouseY-(dragH/2)))
                        return up();
        }

        if(clickUp){
                if(contentT < 0){
                        dragT = dragT - (speed*scrollLength);

                        if(dragT < (rulerT))
                                dragT = rulerT;

                        contentT = contentT + speed;
                        if(contentT > 0)
                                contentT = 0;

                        moveTo();
                        timer = setTimeout("scrollUp()",25);
                }
        }
        return false;
}

// Scrolls down
function scrollDown(){
        getT();

        if(clickBelow){
                if(dragT >= (mouseY-(dragH/2)))
                        return up();
        }

        if(clickDown){
                if(contentT > -(contentH - contentClipH)){
                        dragT = dragT + (speed*scrollLength);
                        if(dragT > (rulerT + scrollH - dragH))
                                dragT = (rulerT + scrollH - dragH);

                        contentT = contentT - speed;
                        if(contentT < -(contentH - contentClipH))
                                contentT = -(contentH - contentClipH);

                        moveTo();
                        timer = setTimeout("scrollDown()",25);
                }
        }
        return false;
}

// reloads page to position the layers again
function reloadPage(){
        location.reload();
}


function placeCalques(){
	
	var marge = (document.body.offsetWidth - 1000) / 2;
	var marged = (document.body.offsetWidth - 560) / 2;
    var deltaY = whereHaut + marged;
	var deltaX = whereLarg + marge;
	if(ie4){
		// Up-arrow X and Y variables
		document.all.up.style.pixelLeft = deltaX;
		document.all.up.style.pixelTop = deltaY - 15; 
		// Down-arrow X and Y variables
		document.all.down.style.pixelLeft  = deltaX;
		document.all.down.style.pixelTop = deltaY + scrollH;
		// Scrollbar X and Y variables
		document.all.drag.style.pixelLeft  = deltaX;
		document.all.drag.style.pixelTop = deltaY;
		// Ruler Y variable
		document.all.ruler.style.pixelLeft = deltaX;
		document.all.ruler.style.pixelTop = deltaY;
		document.all.bg.style.pixelLeft = deltaX;
		document.all.bg.style.pixelTop = deltaY;
              
	}
	else if(nn4){
		// Up-arrow X and Y variables
		document.up.left = deltaX;
		document.up.top = deltaY - 15;
		// Down-arrow X and Y variables
		document.down.left = deltaX;
		document.down.top = deltaY + scrollH;
		// Scrollbar X and Y variables
		document.drag.left = deltaX;
		document.drag.top = deltaY;
		// Ruler Y variable
		document.ruler.left = deltaX;
		document.ruler.top = deltaY;
		document.bg.left = deltaX;
	    document.bg.top = deltaY;
		
	}
	else if(dom){
		
		document.getElementById("up").style.left = deltaX;
	    document.getElementById("up").style.top = deltaY - 15;
	    
	    document.getElementById("down").style.left = deltaX;
	    document.getElementById("down").style.top = deltaY + scrollH ;
	   
	    document.getElementById("drag").style.left = deltaX;
	    document.getElementById("drag").style.top = deltaY;
	    
	    document.getElementById("ruler").style.left = deltaX;
	    document.getElementById("ruler").style.top = deltaY;
	    
	    document.getElementById("bg").style.left = deltaX;
	    document.getElementById("bg").style.top = deltaY;
    
    }
    
    initValeurs();
    
}	
// Preload

function initValeurs(){
	if(ie4){
       		
               // Up-arrow X and Y variables
               upL = document.all.up.style.pixelLeft;
               upT = document.all.up.style.pixelTop;
               // Down-arrow X and Y variables
               downL = document.all.down.style.pixelLeft;
               downT = document.all.down.style.pixelTop;
               // Scrollbar X and Y variables
               dragL = document.all.drag.style.pixelLeft;
               dragT = document.all.drag.style.pixelTop;
               // Ruler Y variable
               rulerT = document.all.ruler.style.pixelTop;
               // Height of content layer and clip layer
               contentH = parseInt(document.all.content.scrollHeight);
               contentClipH = parseInt(document.all.contentClip.style.height);
       }
       else if(nn4){
               // Up-arrow X and Y variables
               upL = document.up.left;
               upT = document.up.top;
               // Down-arrow X and Y variables
               downL = document.down.left;
               downT = document.down.top;
               // Scrollbar X and Y variables
               dragL = document.drag.left;
               dragT = document.drag.top;
               // Ruler Y variable
               rulerT = document.ruler.top;
               // Height of content layer and clip layer
               contentH = document.contentClip.document.content.clip.bottom;
               contentClipH = document.contentClip.clip.bottom;
       }
       else if(dom){
               // Up-arrow X and Y variables
               upL = parseInt(document.getElementById("up").style.left);
               upT = parseInt(document.getElementById("up").style.top);
               // Down-arrow X and Y variables
               downL = parseInt(document.getElementById("down").style.left);
               downT = parseInt(document.getElementById("down").style.top);
               // Scrollbar X and Y variables
               dragL = parseInt(document.getElementById("drag").style.left);
               dragT = parseInt(document.getElementById("drag").style.top);
               // Ruler Y variable
               rulerT = parseInt(document.getElementById("ruler").style.top);
               // Height of content layer and clip layer
               contentH = parseInt(document.getElementById("content").offsetHeight);
               contentClipH = parseInt(document.getElementById("contentClip").offsetHeight);
               document.getElementById("content").style.top = 0 + "px";
       }
}
function eventLoader(){
		placeCalques();
        // Number of pixels scrollbar should move
        scrollLength = ((scrollH-dragH)/(contentH-contentClipH));
        // Initializes event capturing
        if(nn4){
                document.captureEvents(Event.MOUSEDOWN | Event.MOUSEMOVE | Event.MOUSEUP);
                window.onresize = reloadPage;
        }
        else{
        	window.onresize = placeCalques;
        }
        document.onmousedown = down;
        document.onmousemove = move;
        document.onmouseup = up;
}